Hi there, I'm a committed German game developer focused on creating dynamic experiences. I received thorough education in C#, Unity Engine, C++, and Unreal Engine at the School of Games in Cologne. Additionally, I have a solid background in computer architecture and web development, like making this website :D.
I'm available for discussions and collaborations with companies and partners looking for a developer with a broad skill set and a passion for creativity.
Please take a look at my work and get in touch with me to discuss how we can work together to influence the gaming industry.
I studied at the School of Games in Cologne, gained knowledge in Unity and C#, and refined my skills for 2 years. My experience ranges from creating a simple 2D character controller to crafting a procedurally generated world.
I learned the inner workings of the engine and C++, and developed my skills in gameplay mechanics, working with motion capture, and maintaining a growing project.
I also honed my web development skills while working at Erwin Müller, a mail-order company, contributing to their content management system (CMS) and online shop. I developed this website entirely on my own.
First developed as a prototype project, InVertia has grown into my largest project yet and was officially released on Steam on January 22.
InVertia is a 2D platformer with a twist. The player can change the gravity of the world and use this to their advantage to overcome obstacles and achieve new best times.
You can visit the Steam page and watch the trailer.
"Gates" is a 2D sandbox game inspired by Terraria, where you can travel across dimensions and defeat powerful creatures. It was developed as a proof of concept during my school days with two colleagues. In this game, you explore a forgotten dimension, moving between dimensions using ancient gates and artifacts.
My responsibilities included creating the procedural world, interactive elements, and contributing to the art, while my colleagues handled character control, inventory management, and game design.
I have now started working on the project solo in my free time, and it will probably take a while to be release-ready, but you can check out the GitHub page.
Secret of the Magic Dynasty is a prototype Metroidvania, built from scratch in 2 weeks. It features 4 levels, a character controller with unlockable abilities, a storyline, and much more.
You wake up as a "guardian spirit" in a deep forest, not knowing who you are or what your task is. You feel a strong urge to retrieve something that belongs to you, but you can't remember what it is, so you embark on a dangerous journey through the woods.
You can test the game for free on Itch.io.