Hi there, I'm a committed German game developer with a focus on creating dynamic experiences. I had a thorough education in C#, Unity Engine, C++, and Unreal Engine at the School of Games in Cologne. In addition, I have a solid background in computer architecture and web development, like making this website :D.
I'm available for talks and collaborations with companies and partners looking for a developer with a broad skill set and a love for creativity.
Please look at my work and get in touch with me to talk about how we can work together to influence the gaming industry.
Studied in Colone, School of Games, gathered knolage in Unity and C# and refined my Skills for 2 years. My expiriance reaches from making a Simple 2d Character Controller to Crafting a Procedual Generated World
I learned the Innerworkings of the Engine and c++ and build my Skills in Developing Gameplay Mechanics, working with Motion Capture and keeping a Growing project Clean
I also developed my Web Developer skills, working with Erwin Müller as i was working and Realising there Content Management System (CMS) and Online Shop. I also developet this Webstite 100% on my own.
first Developed as a prototype project, InVertia has grown to my largest project jet and is Officialy Released on Steam on the 22.01.24.
InVertia is a 2D Platformer with a Twist. The Player can change the Gravity of the World and use this to his advantage to overcome Obstacles and achive new best times.
You can look at the Steam Page and watch the Trailer.
"Gates" is a 2D sandbox game inspired by Terraria where you can travel across dimensions and defete powerfull creatures, developed as a Proof of Concept during my school days with two colleagues. In this game, you explore a Forgotten Dimension, moving between dimensions using ancient gates and artifacts.
My responsibilities included creating the procedural world, interactive elements, and contributing to the art, while my colleagues handled character control, inventory management, and game design.
For now i have started to work on the Project solo in my Freetime and will probably take a while to be release ready, but you can look at the GitHub Page.
Secret of the Magic Dynasty is a Prototype Metroid Vania, build from scratch in 2 weeks. it Featchers 4 Levels, a Character controller with Unlockable Abylitys, a Story Line and much more.
You wake up as a "guardian spirit" in a deep forest not knowing who you are and what your task is. You feel a strong urge to retrieve something that belongs to you, but you can't remember what it is, so you depart on a dangerous journey through the woods.
You can test the Game for Free on Itch.io.